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Factorio nuclear reactor
Factorio nuclear reactor








factorio nuclear reactor
  1. Factorio nuclear reactor mod#
  2. Factorio nuclear reactor mods#

friends first time playing love watching him go after the evolved aliens he calls them zombies lol.Noobie help - none of my modular armour components do anything.Automaticly replace lost drones + Auto release new drones.Had to Build Over the Lake to Withstand Maxed Aliens Pressure Early Game (pre 0.17 nerf).The importance of wall layout in one picture.I always find interesting watching someone new to the game. This is what my friend made after 20 minutes playing the game for the first time.Please refer to the «Documentation» section of this page for details.

Factorio nuclear reactor mod#

The information on this mod page represents the state of the current release and might be updated without prior notification or public announcement. The refactored version 3 was made by and max2344 who are currently maintaining the mod. Thanks to Sigma1 for making the awesome cooling tower picture. Thanks to GotLag for the original reactors mod, which this mod is based upon. Original idea and implementation by IngoKnieto and OwnlyMe. This mod was made by, max2344, IngoKnieto, OwnlyMe and published under the MIT license.

  • reactor sarcophagus graphic based on the design by Anthony Garcellano.
  • geiger counter sounds based on the work by Mike Koenig, under CC BY 3.0.
  • please report on our mod discussion page if any incompatibilities are discovered.
  • blueprints made with RealisticReactors before version 3.0.0 need to be updated due to fixes in the reactor's combinator network interface.
  • Factorio nuclear reactor mods#

    Schall Pipe Scaling and similar) – when using such mods with Realistic Reactors please make sure the vanilla heat-pipes are used for the reactor heat-pipe network limited compatibility with mods which modify the connections or sizes of heat-pipe entities (e.g.Finally, talk to us! Our communication channel is the «Discussion» section of the «Realistic Reactors» mod page. Documentationįind more details about Realistic Reactors operation in the forum post, the «FAQ» section and the DOCUMENTATION folder of the mod archive. To stop the radiation spreading, a sarcophagus must be built over the reactor ruin, then the radiation will slowly decay. The radiation effect is damage to all lifeforms in proximity. These clouds pollute large areas around the reactor ruin.

    factorio nuclear reactor

    That ruin produces permanent radiation around and generates radioactive clouds. The reactor explodes and leaves a ruin behind. When the reactor core reaches 1000☌ a reactor core meltdown is caused. Power output will also increase with higher core temperature, but efficiency will have a certain maximum, after which it will start to drop quickly again. The alternative Ingo's formulas work a little different. The higher the reactor core temperature is, the higher power output and fuel efficiency will be. In short this means: the hotter, the better. There are two possible options how output and efficiency are calculated, which can be changed in the settings.īy default Ownly's formulas will be used. The reactors don't have to touch each other. To connect a reactor neighbor simply connect them with heat-pipes into one heat network. Additionally, the output of extra empty fuel cells of the breeder reactor type changes according to the temperature. Power output and fuel efficiency are changing dynamically depending on the reactor core temperature and the number of connected neighbor reactors. The point of maximum output and efficiency

    factorio nuclear reactor

    To shut down the reactor either let it run out of fuel cells or send the SCRAM Control Signal to the reactor circuit interface.īe aware that the SCRAM process takes some time and the reactor will still produce heat until it is fully stopped. The reactor will start up and produce heat at a certain efficiency (see the two corresponding signals on the circuit interface). To start a nuclear reactor insert fuel cells and send the Start Control Signal to the circuit interface of the reactor. Physical layout of the power plant also plays a significant role. Cooling towers are designed to cool down hot water or steam coming from the ECCS or other parts of the plant. Without cooling the reactor core will finally overheat and cause a meltdown. The reactors have to be controlled with signals through the integrated circuit interface and depend on the cooling infrastructure through the Emergency Core Cooling System (ECCS) interface. The thermal energy output of both reactor types as well as fuel efficiencies are dynamic and depend on operational temperature. The nuclear reactor type has high power output while the breeder reactor type has medium power output and produces bonus materials. We introduce a nuclear reactor, a breeder reactor and a cooling tower.










    Factorio nuclear reactor